Яндекс.Метрика Потайная справочная.

Цитадель Детей Света. Возрождённая

Цитадель Детей Света. Возрождённая

Новости:

Мы переехали! Постарался перетащить всех пользователей и темы-сообщения

Потайная справочная.

Автор Mamajoe, 06 ноября 2010, 00:30

« назад - далее »

Mamajoe

Во вложенных файлах можно найти информацию об интересующих заклинаниях. Текст не отформатирован (там много страниц), поэтому пользуйтесь кнопками Ctrl.+F.

Приятного чтения. ;)

Mamajoe

Жреческие заклинания по сферам

Сфера

Название (круг заклинания)


All

Bless (1st)
Combine (1st)
Detect Evil (1st)
Purify Food & Drink (1st)
Atonement (5th)

Animal

Animal Friendship (1st)
Invisibility to Animals (1st)
Locate Animals or Plants (1st)
Charm Person or Mammal (2nd)
Messenger (2nd)
Snake Charm (2nd)
Speak With Animals (2nd)
Hold Animals (2nd)
Hold Animals (3rd)
Summon Insects (3rd)
Animal Summoning I (4th)
Call Woodland Beings (4th)
Giant Insect (4th)
Repel Insects (4th)
Animal Growth (5th)
Animal Summoning II (5th)
Animal Summoning III (6th)
Anti-Animal Shell (6th)
Creeping Doom (7th)

Astral

Plane Shift (5th)
Astral Spell (7th)
Charm
Command (1st)
Remove Fear (1st)
Enthrall (2nd)Hold Person (2nd)
Cloak of Bravery (4th)
Free Action (4th)
Imbue With Spell Ability (4th)
Quest (5th)
Confusion (7th)
Exaction (7th)

Combat

Magical Stone (1st)
Shillelagh (1st)
Chant (2nd)
Spiritual Hammer (2nd)
Prayer (3rd)
Flame Strike (5th)
Insect Plague (5th)
Holy Word (7th)

Creation

Create Food & Water (3rd)
Animate Object (6th)
Blade Barrier (6th)
Heroes' Feast (6th)
Wall of Thorns (6th)
Changestaff (7th)
Chariot of Sustarre (7th)

Divination

Detect Magic (1st)
Detect Poison (1st)
Detect Snares & Pits (1st)
Locate Animals or Plants (1st)
Augury (2nd)
Detect Charm (2nd)
Find Traps (2nd)
Know Alignment (2nd)
Speak With Animals (2nd)
Locate Object (3rd)
Speak With Dead (3rd)
Detect Lie (4th)
Divination (4th)
Reflecting Pool (4th)Tongues (4th)
Commune (5th)
Commune With Nature (5th)
Magic Font (5th)
True Seeing (5th)
Find the Path (6th)
Speak With Monsters (6th)

Elemental

Create Water (1st)
Dust Devil (2nd)
Fire Trap (2nd)
Flame Blade (2nd)
Heat Metal (2nd)
Produce Flame (2nd)
Flame Walk (3rd)
Meld Into Stone (3rd)
Protections From Fire (3rd)
Pyrotechnics (3rd)
Stone Shape (3rd)
Water Breathing (3rd)
Water Walk (3rd)
Lower Water (4th)
Produce Fire (4th)
Air Walk (5th)
Commune with Nature (5th)
Spike Stones (5th)
Transmute Rock to Mud (5th)
Wall of Fire (5th)
Conjure Fire Elemental (6th)
Fire Seeds (6th)
Part Water (6th)
Stone Tell (6th)
Transmute Water to Dust (6th)
Animate Rock (7th)
Chariot of Sustarre (7th)
Conjure Earth Elemental (7th)
Earthquake (7th)
Fire Storm (7th)
Transmute Metal to Wood (7th)
Wind Walk (7th)
GuardianSilence, 15-foot Radius (2nd)
Wyvern Watch (2nd)
Glyph of Warding (3rd)
Blade Barrier (6th)
Symbol (7th)

Healing


Cure Light Wounds (1st)
Slow Poison (2nd)
Cure Serious Wounds (4th)
Neutralize Poison (4th)
Cure Critical Wounds (5th)
Heal (6th)

Necromantic


Invisibility to Undead (1st)
Aid (2nd)
Animate Dead (3rd)
Cure Blindness or Deafness (3rd)
Cure Disease (3rd)
Feign Death (3rd)
Negative Plane Protection (3rd)
Raise Dead (5th)
Regenerate (7th)
Reincarnate (7th)
Restoration (7th)
Resurrection (7th)

Plant

Entangle (1st)
Pass Without Trace (1st)
Shillelagh (1st)
Barkskin (2nd)
Goodberry (2nd)
Trip (2nd)
Warp Wood (2nd)
Plant Growth (3rd)
Snare (3rd)
Spike Growth (3rd)
Tree (3rd)
Hallucinatory Forest (4th)
Hold Plant (4th)Plant Door (4th)
Speak With Plants (4th)
Sticks to Snakes (4th)
Anti-Plant Shell (5th)
Pass Plant (5th)
Liveoak (6th)
Transport Via Plants (6th)
Turn Wood (6th)
Wall of Thorns (6th)
Changestaff (7th)

Protection

Endure Cold/Endure Heat (1st)
Protection From Evil (1st)
Sanctuary (1st)
Barkskin (2nd)
Resist Fire/Resist Cold (2nd)
Withdraw (2nd)
Dispel Magic (3rd)
Magical Vestment (3rd)
Negative Plane Protection (3rd)
Protection From Fire (3rd)
Remove Curse (3rd)
Remove Paralysis (3rd)
Protection From Evil, 10-foot Radius (4th)
Protection From Lightning (4th)
Repel Insects (4th)
Spell Immunity (4th)
Anti-Plant Shell (5th)
Dispel Evil (5th)
Anti-Animal Shell (6th)

Summoning

Abjure (4th)
Animal Summoning I (4th)
Call Woodland Beings (4th)
Animal Summonings II (5th)
Dispel Evil (5th)
Aerial Servant (6th)
Animal Summoning III (6th)
Animate Object (6th)
Conjure Animals (6th)
Wall of Thorns (6th)Weather Summoning (6th)
Word of Recall (6th)
Conjure Earth Elemental (7th)
Creeping Doom (7th)
Exaction (7th)
Exaction (7th)
Gate (7th)
Succor (7th)

Sun

Light (1st)
Continual Light (3rd)
Starshine (3rd)
Moonbeam (5th)
Rainbow (5th)
Sunray (7th)

Weather

Faerie Fire (1st)
Obscurement (2nd)
Call Lightning (3rd)
Control Temperature, 10-foot Radius (4th)
Protection From Lightning (4th)
Control Winds (5th)
Rainbow (5th)
Weather Summoning (6th)
Control Weather (7th)

Mamajoe

#2
Название навыка || количество ячеек умения требуемое || Ключевая Характеристика || Штраф при проверке

Общая группа

Agriculture 1 Intelligence   0
Animal Handling 1 Wisdom  -1
Animal Training 1 Wisdom   0
Artistic Ability 1 Wisdom   0
Blacksmithing 1 Strength   0
Brewing 1 Intelligence   0
Carpentry 1 Strength   0
Cobbling 1 Dexterity   0
Cooking 1 Intelligence   0
Dancing 1 Dexterity   0
Direction Sense 1 Wisdom +1
Etiquette 1 Charisma   0
Fire-building 1 Wisdom  -1
Fishing 1 Wisdom  -1
Heraldry 1 Intelligence   0
Languages, Modern 1 Intelligence   0
Leatherworking 1 Intelligence   0
Mining 2 Wisdom  -3
Pottery 1 Dexterity  -2
Riding, Airborne 2 Wisdom  -2
Riding, Land-based 1 Wisdom +3
Rope Use 1 Dexterity   0
Seamanship 1 Dexterity +1
Seamstress/Tailor 1 Dexterity  -1
Singing 1 Charisma   0
Stonemasonry 1 Strength  -2
Swimming 1 Strength   0
Weather Sense 1 Wisdom  -1
Weaving 1 Intelligence  -1

Жреческие навыки

Ancient History 1 Intelligence  -1
Astrology 2 Intelligence   0
Engineering 2 Intelligence  -3
Healing 2 Wisdom  -2
Herbalism 2 Intelligence  -2
Languages, Ancient 1 Intelligence   0
Local History 1 Charisma   0
Musical Instrument 1 Dexterity  -1
Navigation 1 Intelligence  -2
Reading/Writing 1 Intelligence +1
Religion 1 Wisdom   0
Spellcraft 1 Intelligence  -2
Administration 
Alms  Cha 
Bookbinding  Int 
Bureaucracy  Int 
Ceremony  Wis 
Diplomacy  Cha 
Investigation  Int 
Law  Int 
Observation  Int 
Omen Reading  Wis 
Oratory  Cha 
Papermaking  Int 
Persuasion  Cha 
Sage Knowledge  Int 
Scribe  Dex 
Undead Lore  Int 


Воровские

Ancient History 1 Intelligence  -1
Appraising 1 Intelligence   0
Blind-fighting 2 NA NA
Disguise 1 Charisma  -1
Forgery 1 Dexterity  -1
Gaming 1 Charisma   0
Gem Cutting 2 Dexterity  -2
Juggling 1 Dexterity  -1
Jumping 1 Strength   0
Local History 1 Charisma   0
Musical Instrument 1 Dexterity  -1
Reading Lips 2 Intelligence  -2
Set Snares 1 Dexterity  -1
Tightrope Walking 1 Dexterity   0
Tumbling 1 Dexterity   0
Ventriloquism 1 Intelligence  -2

Воинские

Animal Lore 1 Intelligence   0
Armorer 2 Intelligence  -2
Blind-fighting 2 NA NA
Bowyer/Fletcher 1 Dexterity  -1
Charioteering 1 Dexterity +2
Endurance 2 Constitution   0
Gaming 1 Charisma   0
Hunting 1 Wisdom  -1
Mountaineering 1 NA NA
Navigation 1 Intelligence  -2
Running 1 Constitution  -6
Set Snares 1 Intelligence  -1
Survival 2 Intelligence   0
Tracking 2 Wisdom   0
Weaponsmithing 3 Intelligence  -3

Волшебнические (нет, я специально так написал)

Ancient History 1 Intelligence  -1
Astrology 2 Intelligence   0
Engineering 2 Intelligence  -3
Gem Cutting 2 Dexterity  -2
Herbalism 2 Intelligence  -2
Languages, Ancient 1 Intelligence   0
Navigation 1 Intelligence  -2
Reading/Writing 1 Intelligence +1
Religion 1 Wisdom   0
Spellcraft 1 Intelligence  -2

Mamajoe

Love
   
 
Спойлер
This god is the patron of love in all its aspects: Romantic love, desire, affection, lust,
infatuation, the love between husband and wife, the love shared between close friends,
and so on.
  Priests of the god of love are charged with promoting love whenever possible --
especially by removing obstacles to it. When star-crossed youths wish to marry, priests of
this sect interfere to convince their families of the rightness of it. When a marriage
collapses under the weight of distrust or disinterest, the priests try to counsel the spouses
into a reconciliation. When one of the faithful falls in love with someone who doesn't
reciprocate that love, the priests use every means at their disposal (from trickery to charm
spells) to make the disinterested party fall in love with the more devout character.
  Lesser gods of this attribute will be gods of only one of the above aspects. One god
might be the god of Desire, another the god of Romance, a third the god of Infatuations.
  A god of all the aspects of love is likely to be female. A god of just one of the aspects
is as likely to be male as female.
  The priests of this god are on good terms with the priests of Birth/Children, Divinity of
Mankind, Elemental Forces, Healing, Marriage, and Peace. The priests of this god dislike
the priests of Evil.
  Alignment: The deity is good; at the DM's discretion, he may be chaotic good, neutral
good, or lawful good, but tends to be chaotic good. Regardless of his alignment, his
priests may be of any good alignment. The flock may be of any neutral or good
alignment.
  Minimum Ability Scores: Wisdom 10, Charisma 13. Wisdom or Charisma 16 means
+5% experience; Wisdom and Charisma 16 means +10% experience.
  Races Allowed: Dwarves, elves, gnomes, half-elves, halflings, humans.
  Nonweapon and Weapon Proficiencies: Non  weapon Pro  fi  ciencies Required:
Herbalism. Non weapon Proficiencies Recommended: Reading/Writing, Religion,
Dancing. Weapon Proficiencies Required: None. Nonweapon Proficiency Group
Crossovers: Priest, General.
  Duties of the Priest: Guidance, Marriage. Vigilance: Priests of this sect believe in
marriages of love, not of convenience or politics, and so conspire to keep young lovers
together when those lovers might be parted by their families' wishes or by the prejudices
and responsibilities of their social classes.
  Weapon and Armor Restrictions: Weapons Permitted: Bow (short), club, lasso,
mancatcher, net. Armor Permitted: None; no shields. Oriental Campaigns: Also daikyu.
All together, these constitute Poor combat abilities.
  Other Limitations: Priests of this sect receive four-sided dice for hit points, not eight-
sided. Also, unless (at DM's discretion) this god is a deity of pure and platonic
relationships, a priest of this sect may be unmarried when he enters the priesthood (1st
level) but must have been wed by the time he reaches 8th experience level # to do
otherwise is to deny the god his due, and constitutes a betrayal of goals from the "Priests
and Punishment" section of the "Role-Playing" chapter.
  Spheres of Influence: Major Access to All, Animal, Charm, Healing, Necromantic,
Protection, Summoning. Minor Access to Creation, Divination, Guardian, Plant, Sun, and
Weather.
  Powers:  Charm/Fascination (as per the Designing Faiths chapter). Incite Berserker
Rage (as per the Designing Faiths chapter). Inspire Fear (as per the Designing Faiths
chapter). Soothing Word (as per the Designing Faiths chapter). Turn Undead (same as the
Cleric ability).
  Followers and Strongholds: The followers are received at 7th level, and consist of
three third-level priests and six first-level priests of the same order, plus one third-level
mage and two first-level mages who act as consultants, one third-level fighter and two
first-level fighters who act as guards, and ten Normal Men and Women, each with a
Nonweapon Proficiency which is of use to the temple's functions (Etiquette, Local
History, and Reading/Writing especially). The priest may take the following on
adventures: Three priests (only one of whom may be third-level), one mage, one fighter,
and four Normal Men and Women of his choice. The priesthood will pay for half of the
cost of stronghold construction at 7th level. The stronghold must act as a sanctuary for
young lovers who come here fleeing the retribution of angry families. For this reason,
these strongholds are often built with secret chambers and quarters for those who take
sanctuary.
  Possible Symbols: Girdle (the woman's belt of the ancient world, not the modern
accoutrement).
  Notes: The weapons chosen for this order were chosen based on the appearance of
these weapons in stories about mythological love-gods, or because of their usefulness in
capturing mates.
[свернуть]

Mamajoe

Описание заклинаний волшебника (1-9 круги) на русском языке во вложении.